Newtonian space combat. Every ship is a trade-off: mass, thrust, torque, hull, recoil.
A/D rotate, W thrust, Space fire. Player 2: arrows and Enter. P pauses. Nothing slows you down but your own engine: turn around and burn to stop.
Vector remake (2026) of the 2019 Java/libGDX preview. Self-contained, no dependencies. Back to the playground